Почетак › Форуми › Линукс дистрибуције › Mandriva › Софтвер › Quake3 + Mandrake 10.0 Power Pack
- This topic has 2 одговора, 2 гласа, and was last updated 21 years, 10 months раније by
Nikola958.
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АуторЧланци
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20. септембар 2004. у 6:27 pm #4229
Walker
УчесникPozdrav svima,
Instalirao sam Quake3 pod Mandrake 10.0 ali ne mogu da ga pokrenem.
Evo sta se desava:[**@******* sky]$ quake3
Q3 1.11 linux-i386 Nov 24 1999
—– FS_Startup —–
Current search path:
/home/sky/.q3a/baseq3
./baseq3/pak0.pk3 (3539 files)
./baseq3———————-
execing default.cfg
execing q3config.cfg
couldn’t exec autoexec.cfg
—– Client Initialization —–
—– Initializing Renderer —-
——————————-
—– Client Initialization Complete —–
— Common Initialization Complete —
Opening IP socket: localhost:27960
Hostname: **********
IP: ***********
—– R_Init —–
…loading libGL.so: Initializing OpenGL display
…setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 640×480
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
Initializing OpenGL extensions
…using GL_S3_s3tc
…ignoring GL_EXT_texture_env_add
…using GL_ARB_multitexture
…using GL_EXT_compiled_vertex_arrayGL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5600XT/AGP/SSE/3DNOW!
GL_VERSION: 1.4.1 NVIDIA 53.36
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_text
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: software w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: enabled
Initializing Shaders
…loading ‘scripts/base.shader’
…loading ‘scripts/base_button.shader’
…loading ‘scripts/base_floor.shader’
…loading ‘scripts/base_light.shader’
…loading ‘scripts/base_object.shader’
…loading ‘scripts/base_support.shader’
…loading ‘scripts/base_trim.shader’
…loading ‘scripts/base_wall.shader’
…loading ‘scripts/common.shader’
…loading ‘scripts/ctf.shader’
…loading ‘scripts/eerie.shader’
…loading ‘scripts/gfx.shader’
…loading ‘scripts/gothic_block.shader’
…loading ‘scripts/gothic_floor.shader’
…loading ‘scripts/gothic_light.shader’
…loading ‘scripts/gothic_trim.shader’
…loading ‘scripts/gothic_wall.shader’
…loading ‘scripts/hell.shader’
…loading ‘scripts/liquid.shader’
…loading ‘scripts/menu.shader’
…loading ‘scripts/models.shader’
…loading ‘scripts/organics.shader’
…loading ‘scripts/sfx.shader’
…loading ‘scripts/shrine.shader’
…loading ‘scripts/skin.shader’
…loading ‘scripts/sky.shader’
…loading ‘scripts/test.shader’
—– finished R_Init —–——- sound initialization ——-
————————————
—– Sound Info —–
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x458c5000 dma buffer
Forcing all sounds to 8 bit
No background file.
———————-
Loading dll file ui.
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
Received signal 11, exiting…
[***@******* sky]$btw graficka kartica je GForce FX 5600 XT 128Mb.
ako neko ima ideju kako bih mogao da resim ovaj problem…10x 4 help !
22. октобар 2004. у 7:01 pm #21391Nikola958
УчесникTi si bar instalirao a ja sam izgleda bash duduk, kad nece ni da se pokrene instalacija. Molio bih te, sta prvo i gde i sta ukucati i ime fajla da bih i ja instalirao wuake3 u mandrake 10.1
22. октобар 2004. у 7:06 pm #21392Nikola958
УчесникTi si bar instalirao a ja sam izgleda bash duduk, kad nece ni da se pokrene instalacija. Molio bih te, sta prvo i gde i sta ukucati i ime fajla da bih i ja instalirao quake3 u mandrake 10.1
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АуторЧланци
Форум ‘Софтвер’ је закључан за нове теме и одговоре.