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  • kao odgovor na: E sad da vas vidim #22020
    DeG
    Učesnik

    Moja armada:
    EPOX 8RDA+, XP2000+,256Mb RAM, 80 Gb hard, MSI GF4, samo MANDRAKE 10
    EPOX 8K9A7I, XP2000+,256Mb RAM, 80 Gb hard, MSI GF4, samo Slackware 10
    EPOX 8K9A7I, XP2500+, 256Mb RAM, 2×80 Gb hard, Saphir 9000 VIVO, MANDRAKE 10 i Win XP
    PI AMD K6 233, 64 MB RAM, 8,4 +1.3 Gb hard diskovi, ATI Rage II, samo Debian HURD

    Na poslu koristim na ASUS A7V266C … pod Win XP i MDK 10!

    kao odgovor na: Wolfenstein mi ne radi!? #21938
    DeG
    Učesnik

    I ja sam u startu dosao na slicnu pomisao da je problem u inicijalizaciji zvuka obzirom da sam negde u “READ ME” fajlu procitao da su ispravljene greske zbog kraha programa zbog zvuka! Izgleda da nije bas sve do kraja reseno! Hvala na savetu, pokusacu!
    Sto se pojacanja zvuka u ALSI radi, resio sam ga sa ALSAMIXER, a zatim snimanje fajla sa “alsactl store” i sve je bilo OK! Fora je bila u tome da nisam video da ALSAMIXER ima mnogo vise podesavanja nego sto fizicki stane na ekranu. Treba skrolovati udesno kursorom. VIA DXS kontrola mi je bila totalno utisana, zato je zvuk bio slab (vazi za ploce sa VIA cipsetom kao sto je moja EPOX 8K9A7I). Pozdrav!

    kao odgovor na: Wolfenstein mi ne radi!? #21936
    DeG
    Učesnik

    bash-2.05b$ wolfsp
    Wolf 1.4 linux-i386 Nov 5 2002
    —– FS_Startup —–
    Current search path:
    /home/dejan/.wolf/main
    /usr/local/games/wolfenstein/main/sp_pak4.pk3 (21 files)
    /usr/local/games/wolfenstein/main/sp_pak3.pk3 (14 files)
    /usr/local/games/wolfenstein/main/sp_pak2.pk3 (232 files)
    /usr/local/games/wolfenstein/main/sp_pak1.pk3 (1342 files)
    /usr/local/games/wolfenstein/main/pak0.pk3 (4775 files)
    /usr/local/games/wolfenstein/main

    ———————-
    6384 files in pk3 files
    execing default.cfg
    couldn’t exec language.cfg
    execing wolfconfig.cfg
    couldn’t exec autoexec.cfg
    Hunk_Clear: reset the hunk ok
    Bypassing CD checks
    —– Client Initialization —–
    Cmd_AddCommand: map_restart already defined
    —– Initializing Renderer —-
    ——————————-
    —– Client Initialization Complete —–
    —– R_Init —–
    …loading libGL.so.1: Initializing OpenGL display
    …setting mode 3: 640 480
    Using XFree86-VidModeExtension Version 2.2
    XFree86-VidModeExtension Activated at 640×480
    Using 4/4/4 Color bits, 24 depth, 0 stencil display.
    GL_RENDERER: GeForce4 MX 440 with AGP8X/AGP/SSE/3DNOW!
    Initializing OpenGL extensions
    …using GL_S3_s3tc
    …ignoring GL_EXT_texture_env_add
    …using GL_ARB_multitexture
    …using GL_EXT_compiled_vertex_array
    …using GL_NV_fog_distance
    XF86 Gamma extension initialized

    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce4 MX 440 with AGP8X/AGP/SSE/3DNOW!
    GL_VERSION: 1.5.1 NVIDIA 61.06
    GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum
    GL_MAX_TEXTURE_SIZE: 2048
    GL_MAX_ACTIVE_TEXTURES_ARB: 2

    PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
    MODE: 3, 640 x 480 fullscreen hz:N/A
    GAMMA: hardware w/ 0 overbright bits
    CPU:
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 1
    picmip2: 2
    texture bits: 32
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: disabled
    compressed textures: enabled
    ATI truform: disabled
    NV distance fog: enabled
    Fog Mode: GL_EYE_RADIAL_NV
    Initializing Shaders
    …loading ‘scripts/ai.shader’
    …loading ‘scripts/alpha.shader’
    …loading ‘scripts/blacksmokeanim.shader’
    …loading ‘scripts/blacksmokeanimb.shader’
    …loading ‘scripts/characters.shader’
    …loading ‘scripts/clipboard.shader’
    …loading ‘scripts/common.shader’
    …loading ‘scripts/cursorhints.shader’
    …loading ‘scripts/decals.shader’
    …loading ‘scripts/eerie.shader’
    …loading ‘scripts/expblue.shader’
    …loading ‘scripts/explode1.shader’
    …loading ‘scripts/fijets.shader’
    …loading ‘scripts/firest.shader’
    …loading ‘scripts/flamethrower.shader’
    …loading ‘scripts/funnel.shader’
    …loading ‘scripts/gfx.shader’
    …loading ‘scripts/heat.shader’
    …loading ‘scripts/lights.shader’
    …loading ‘scripts/liquid.shader’
    …loading ‘scripts/maxx.shader’
    …loading ‘scripts/menu.shader’
    …loading ‘scripts/metal.shader’
    …loading ‘scripts/models.shader’
    …loading ‘scripts/netest.shader’
    …loading ‘scripts/oldwolf.shader’
    …loading ‘scripts/organics.shader’
    …loading ‘scripts/particle.shader’
    …loading ‘scripts/q3view.shader’
    …loading ‘scripts/sfx.shader’
    …loading ‘scripts/signs.shader’
    …loading ‘scripts/skin.shader’
    …loading ‘scripts/sky.shader’
    …loading ‘scripts/solo.shader’
    …loading ‘scripts/surfaces.shader’
    …loading ‘scripts/terrain.shader’
    …loading ‘scripts/test.shader’
    …loading ‘scripts/twiltb.shader’
    …loading ‘scripts/twiltb2.shader’
    …loading ‘scripts/ui.shader’
    …loading ‘scripts/ui_hud.shader’
    …loading ‘scripts/ui_notebook.shader’
    …loading ‘scripts/ui_wolf.shader’
    …loading ‘scripts/viewflames.shader’
    …loading ‘scripts/walls.shader’
    …loading ‘scripts/z_light.shader’
    —– finished R_Init —–

    ——- sound initialization ——-
    /dev/dsp: Input/output error
    Could not mmap /dev/dsp
    ————————————
    Sound memory manager started
    Sys_LoadDll(/usr/local/games/wolfenstein/main/uii386.so)… ok
    Sys_LoadDll(ui) found **vmMain** at 0x47aad778
    Sys_LoadDll(ui) succeeded!
    Parsing menu file:ui/main.menu
    r_rmse of 0.000000 has saved 12kb
    Parsing menu file:ui/setup.menu
    Parsing menu file:ui/controls.menu
    Parsing menu file:ui/cdkey.menu
    Parsing menu file:ui/system.menu
    Parsing menu file:ui/options.menu
    Parsing menu file:ui/credit.menu
    r_rmse of 0.000000 has saved 204kb
    r_rmse of 0.000000 has saved 252kb
    r_rmse of 0.000000 has saved 264kb
    Parsing menu file:ui/connect.menu
    Parsing menu file:ui/quit.menu
    Parsing menu file:ui/vid_restart.menu
    Parsing menu file:ui/snd_restart.menu
    Parsing menu file:ui/rec_restart.menu
    Parsing menu file:ui/default.menu
    Parsing menu file:ui/error.menu
    Parsing menu file:ui/serverinfo.menu
    Parsing menu file:ui/quitcredit.menu
    Parsing menu file:ui/resetscore.menu
    Parsing menu file:ui/buy_pop.menu
    Parsing menu file:ui/multiplayer_pop.menu
    Parsing menu file:ui/play.menu
    Parsing menu file:ui/load.menu
    Parsing menu file:ui/mods.menu
    Parsing menu file:ui/briefing.menu
    UI menu load time = 1008 milli seconds
    Parsing menu file:ui/ingame.menu
    Parsing menu file:ui/ingame_controls.menu
    Parsing menu file:ui/ingame_options.menu
    Parsing menu file:ui/ingame_system.menu
    Parsing menu file:ui/ingame_leave.menu
    Parsing menu file:ui/ingame_player.menu
    Parsing menu file:ui/ingame_load.menu
    Parsing menu file:ui/ingame_save.menu
    Parsing menu file:ui/in_vid_restart.menu
    Parsing menu file:ui/in_snd_restart.menu
    Parsing menu file:ui/in_rec_restart.menu
    Parsing menu file:ui/notebook.menu
    Parsing menu file:ui/clipboard.menu
    Parsing menu file:ui/bookz.menu
    Parsing menu file:ui/bookv.menu
    Parsing menu file:ui/bookp.menu
    Parsing menu file:ui/pregame.menu
    Parsing menu file:ui/test.menu
    Parsing menu file:ui/ingame_help.menu
    UI menu load time = 864 milli seconds
    — Common Initialization Complete —
    Opening IP socket: localhost:27960
    Hostname: 8K9A7I.MINDSTORM
    Alias: 8K9A7I
    IP: 192.168.1.6
    Started tty console (use +set ttycon 0 to disable)
    sv_maxclients will be changed upon restarting.
    —— Server Initialization ——
    Server: cutscene1
    RE_Shutdown( 0 )
    Hunk_Clear: reset the hunk ok
    —– FS_Startup —–
    Current search path:
    /home/dejan/.wolf/main
    /usr/local/games/wolfenstein/main/sp_pak4.pk3 (21 files)
    /usr/local/games/wolfenstein/main/sp_pak3.pk3 (14 files)
    /usr/local/games/wolfenstein/main/sp_pak2.pk3 (232 files)
    /usr/local/games/wolfenstein/main/sp_pak1.pk3 (1342 files)
    /usr/local/games/wolfenstein/main/pak0.pk3 (4775 files)
    /usr/local/games/wolfenstein/main

    ———————-
    12768 files in pk3 files
    Sys_LoadDll(/usr/local/games/wolfenstein/main/qagamei386.so)… ok
    Sys_LoadDll(qagame) found **vmMain** at 0x4822f32c
    Sys_LoadDll(qagame) succeeded!
    Gametype changed, clearing session data.
    ——- BotLib Initialization ——-
    ———— Map Loading ————
    trying to load maps/cutscene1_b0.aas
    loaded maps/cutscene1_b0.aas
    trying to load maps/cutscene1_b1.aas
    loaded maps/cutscene1_b1.aas
    ————————————-
    AAS initialized.
    AAS initialized.
    ———————————–
    RE_Shutdown( 0 )
    —– R_Init —–

    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce4 MX 440 with AGP8X/AGP/SSE/3DNOW!
    GL_VERSION: 1.5.1 NVIDIA 61.06
    GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum
    GL_MAX_TEXTURE_SIZE: 2048
    GL_MAX_ACTIVE_TEXTURES_ARB: 2

    PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
    MODE: 3, 640 x 480 fullscreen hz:N/A
    GAMMA: hardware w/ 0 overbright bits
    CPU:
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 1
    picmip2: 2
    texture bits: 32
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: disabled
    compressed textures: enabled
    ATI truform: disabled
    NV distance fog: enabled
    Fog Mode: GL_EYE_RADIAL_NV
    Initializing Shaders
    …loading ‘scripts/ai.shader’
    …loading ‘scripts/alpha.shader’
    …loading ‘scripts/blacksmokeanim.shader’
    …loading ‘scripts/blacksmokeanimb.shader’
    …loading ‘scripts/characters.shader’
    …loading ‘scripts/clipboard.shader’
    …loading ‘scripts/common.shader’
    …loading ‘scripts/cursorhints.shader’
    …loading ‘scripts/decals.shader’
    …loading ‘scripts/eerie.shader’
    …loading ‘scripts/expblue.shader’
    …loading ‘scripts/explode1.shader’
    …loading ‘scripts/fijets.shader’
    …loading ‘scripts/firest.shader’
    …loading ‘scripts/flamethrower.shader’
    …loading ‘scripts/funnel.shader’
    …loading ‘scripts/gfx.shader’
    …loading ‘scripts/heat.shader’
    …loading ‘scripts/lights.shader’
    …loading ‘scripts/liquid.shader’
    …loading ‘scripts/maxx.shader’
    …loading ‘scripts/menu.shader’
    …loading ‘scripts/metal.shader’
    …loading ‘scripts/models.shader’
    …loading ‘scripts/netest.shader’
    …loading ‘scripts/oldwolf.shader’
    …loading ‘scripts/organics.shader’
    …loading ‘scripts/particle.shader’
    …loading ‘scripts/q3view.shader’
    …loading ‘scripts/sfx.shader’
    …loading ‘scripts/signs.shader’
    …loading ‘scripts/skin.shader’
    …loading ‘scripts/sky.shader’
    …loading ‘scripts/solo.shader’
    …loading ‘scripts/surfaces.shader’
    …loading ‘scripts/terrain.shader’
    …loading ‘scripts/test.shader’
    …loading ‘scripts/twiltb.shader’
    …loading ‘scripts/twiltb2.shader’
    …loading ‘scripts/ui.shader’
    …loading ‘scripts/ui_hud.shader’
    …loading ‘scripts/ui_notebook.shader’
    …loading ‘scripts/ui_wolf.shader’
    …loading ‘scripts/viewflames.shader’
    …loading ‘scripts/walls.shader’
    …loading ‘scripts/z_light.shader’
    —– finished R_Init —–
    Sys_LoadDll(/usr/local/games/wolfenstein/main/uii386.so)… ok
    Sys_LoadDll(ui) found **vmMain** at 0x488c1778
    Sys_LoadDll(ui) succeeded!
    Parsing menu file:ui/main.menu
    r_rmse of 0.000000 has saved 276kb
    Parsing menu file:ui/setup.menu
    Parsing menu file:ui/controls.menu
    Parsing menu file:ui/cdkey.menu
    Parsing menu file:ui/system.menu
    Parsing menu file:ui/options.menu
    Parsing menu file:ui/credit.menu
    r_rmse of 0.000000 has saved 468kb
    r_rmse of 0.000000 has saved 516kb
    r_rmse of 0.000000 has saved 528kb
    Parsing menu file:ui/connect.menu
    Parsing menu file:ui/quit.menu
    Parsing menu file:ui/vid_restart.menu
    Parsing menu file:ui/snd_restart.menu
    Parsing menu file:ui/rec_restart.menu
    Parsing menu file:ui/default.menu
    Parsing menu file:ui/error.menu
    Parsing menu file:ui/serverinfo.menu
    Parsing menu file:ui/quitcredit.menu
    Parsing menu file:ui/resetscore.menu
    Parsing menu file:ui/buy_pop.menu
    Parsing menu file:ui/multiplayer_pop.menu
    Parsing menu file:ui/play.menu
    Parsing menu file:ui/load.menu
    Parsing menu file:ui/mods.menu
    Parsing menu file:ui/briefing.menu
    UI menu load time = 928 milli seconds
    Parsing menu file:ui/ingame.menu
    Parsing menu file:ui/ingame_controls.menu
    Parsing menu file:ui/ingame_options.menu
    Parsing menu file:ui/ingame_system.menu
    Parsing menu file:ui/ingame_leave.menu
    Parsing menu file:ui/ingame_player.menu
    Parsing menu file:ui/ingame_load.menu
    Parsing menu file:ui/ingame_save.menu
    Parsing menu file:ui/in_vid_restart.menu
    Parsing menu file:ui/in_snd_restart.menu
    Parsing menu file:ui/in_rec_restart.menu
    Parsing menu file:ui/notebook.menu
    Parsing menu file:ui/clipboard.menu
    Parsing menu file:ui/bookz.menu
    Parsing menu file:ui/bookv.menu
    Parsing menu file:ui/bookp.menu
    Parsing menu file:ui/pregame.menu
    Parsing menu file:ui/test.menu
    Parsing menu file:ui/ingame_help.menu
    UI menu load time = 852 milli seconds
    Sys_LoadDll(/usr/local/games/wolfenstein/main/cgamei386.so)… ok
    Sys_LoadDll(cgame) found **vmMain** at 0x4b6dd264
    Sys_LoadDll(cgame) succeeded!
    LOADING… collision map
    LOADING… sounds

    …………………….
    Initializing Sound Scripts
    …loading ‘sound/scripts/cutscene1.sounds’
    …loading ‘sound/scripts/cutscene6.sounds’
    …loading ‘sound/scripts/cutscene9.sounds’
    …loading ‘sound/scripts/cutscene11.sounds’
    …loading ‘sound/scripts/cutscene14.sounds’
    …loading ‘sound/scripts/cutscene19.sounds’
    …loading ‘sound/scripts/escape1.sounds’
    …loading ‘sound/scripts/escape2.sounds’
    …loading ‘sound/scripts/tram.sounds’
    …loading ‘sound/scripts/village1.sounds’
    …loading ‘sound/scripts/crypt1.sounds’
    …loading ‘sound/scripts/crypt2.sounds’
    …loading ‘sound/scripts/church.sounds’
    …loading ‘sound/scripts/boss1.sounds’
    …loading ‘sound/scripts/forest.sounds’
    …loading ‘sound/scripts/rocket.sounds’
    …loading ‘sound/scripts/assault.sounds’
    …loading ‘sound/scripts/sfm.sounds’
    …loading ‘sound/scripts/factory.sounds’
    …loading ‘sound/scripts/trainyard.sounds’
    …loading ‘sound/scripts/swf.sounds’
    …loading ‘sound/scripts/norway.sounds’
    …loading ‘sound/scripts/xlabs.sounds’
    …loading ‘sound/scripts/boss2.sounds’
    …loading ‘sound/scripts/dam.sounds’
    …loading ‘sound/scripts/village2.sounds’
    …loading ‘sound/scripts/chateau.sounds’
    …loading ‘sound/scripts/dark.sounds’
    …loading ‘sound/scripts/castle.sounds’
    …loading ‘sound/scripts/end.sounds’
    …loading ‘sound/scripts/ai.sounds’
    …loading ‘sound/scripts/general.sounds’
    …loading ‘sound/scripts/combat.sounds’
    …loading ‘sound/scripts/movers.sounds’
    done.
    LOADING… graphics
    LOADING… maps/cutscene1.bsp
    stitched 0 LoD cracks
    …loaded 2413 faces, 25 meshes, 147 trisurfs, 17 flares
    LOADING… game media
    LOADING… – textures
    r_rmse of 0.000000 has saved 720kb
    r_rmse of 0.000000 has saved 768kb
    r_rmse of 0.000000 has saved 780kb
    LOADING… – models
    r_rmse of 0.000000 has saved 828kb
    r_rmse of 0.000000 has saved 840kb
    LOADING… – weapons
    LOADING… – items
    LOADING… – inline models
    LOADING… – server models
    LOADING… – particles
    r_rmse of 0.000000 has saved 852kb
    LOADING… – game media done
    LOADING… flamechunks
    LOADING… clients
    LOADING… WolfPlayer
    UI menu load time = 9 milli seconds
    Received signal 11, exiting…
    Shutdown tty console
    bash-2.05b$

    kao odgovor na: Nagradna igra od 31.05 do 15.06.2004 !!! #19232
    DeG
    Učesnik

    Sajt je odlican, jedno od retkih mesta gde se mogu procitati nove vesti, diskutovati, itd.
    Moji predlozi su sledeci:
    “Mandrake” je odlicna distribucija, ali bode mi oci ocajna implementacija srpske cirilice. Uocio sam i probleme sa “Open Office” u verziji 9.1 sa rasporedom slova na tastaturi (obrnuti raspored velikog i malog slova L), i jos par sitnica. Lepo bi bilo pokrenuti jednu akciju radi resavanja ovih problema, jer ako mi u Srbiji ne resimo ove stvari sebe radi, ko ce, Ameri i Francuzi ne verujem da imaju vise interesa po tim pitanjima od nas.
    Posto je ovo najmasovniji i najdinamicniji Linuks sajt u Srbiji kako mi se cini, trebalo bi otvoriti vrata i za druge distribucije koje idu malo drugacijim putem, a svakako su interesantne (pogotovo ljudima koji su bolje upuceni u osnove Linuksa) kao sto su “Slackware”, “Gentoo” “Debian”.
    Pozdrav!

    kao odgovor na: A koji Linux ti koristis i zasto ??? #17740
    DeG
    Učesnik

    Dosta toga sam probao iz Linux sveta, moje misljenje je sledece: “Mandrake” za pocetnike, Slackware za poznavaoce Linuksa.

    kao odgovor na: Potrevan CAD program za Mandrake #17685
    DeG
    Učesnik

    QCAD je odlican 2D program i veoma upotrebljiv, mada ima drugaciji interfejs u odnosu na AutoCAD, tako da je potrebno vreme da se covek privikne. Tacno je da moze ucitati DXF fajlove iz AutoCAD-a, ali postoji jedan problem! Ukoliko je iz nekog razloga potrebno ucitati DXF fajl napravljen QCAD-om u AutoCAD, gotovo da je to nemoguce. Koliko sam ja u toku, nije problem sa QCAD-om vec sa AutoCAD-om, jer AutoCAD DXF format odstupa po nekim pitanjima od DXF specifikacija.
    Ukoliko je AutoCAD neophodan, dosta dobro radi pod wine (oko 85% funkcija), i dosta je stabilan (sem ako ne pozovete neku od funkcija koje ne rade, kao na primer personalizaja AutoCAD-a; govorim o ACAD-14). Sa prethodnim verzijama rezultati su verovatno bolji.

    kao odgovor na: Linux drajveri #14164
    DeG
    Učesnik

    Sto se tice graficke kartice AGP ATI Radeon9200 128Mb VIVO DDR Sapphire, pre par dana sam zamenio u svom kompjuteru GeForce 4 MX440 AGP 4x gore pomenutom. Pri reinstalaciji MDK 9.1 Linuksa, sve je proradilo iz prve, akceleracija je radila bez greske sa osnovnim drajverom koji ide uz MDK 9.1. Medjutim, sutra sam ponovo ukljucio kompjuter, medjutim iz nepoznatih razloga, nisam mogao ni X da podignem (iskreno receno nisam ni gledao detaljno o cemu je rec). Ni ponovne reinstalacije nisu pomogle (nisam mogao cak ni u instalaciji da definisem rezolucju za X ni u jednom modu!!!). Moja preporuka, OBAVEZNO uzeti novi ATI-jev drajver ukoliko zaelite i stabilnost X-a! Pozdrav!

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