Početak›Forumi›Linuks›Igranje na linuksu›Wolfenstein mi ne radi!?
- This topic has 14 odgovora, 9 glasova, and was last updated 16 years, 9 months ranije by Spooky13.
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AutorČlanci
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21. oktobar 2004. u 4:32 pm #4355DeGUčesnik
Ukratko, instalirao sam “Wolfenstein single player” na Slackware 10 OS-u, introi rade ali kada treba poceti igru izbaci me u desktop. Dodatne infomacije: ALSA mi bas ne radi, suvise je slab zvuk, koristim OSS, i koristim graficko okruzenje GNOME (mada sam probao i pod KDE, isto je). Za razliku od Wolfenstein-a, UT2003 mi radi odlicno! Posto se neigram (ali moji sestrici ih vole), zna li neko nesto o ovome!
21. oktobar 2004. u 5:20 pm #21935IgorPetrovicUčesnikPokreni igru iz konzole pa vidi koju grešku izbacuje. Tako ćeš najlakše da utvrdiš šta je problem. A što se alse tiče, pokreni aumix ili neki drugi mikser i podesi jačinu zvuka.
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‘Let the metal flow’- Chuck Shuldiner23. oktobar 2004. u 11:56 pm #21936DeGUčesnikbash-2.05b$ wolfsp
Wolf 1.4 linux-i386 Nov 5 2002
—– FS_Startup —–
Current search path:
/home/dejan/.wolf/main
/usr/local/games/wolfenstein/main/sp_pak4.pk3 (21 files)
/usr/local/games/wolfenstein/main/sp_pak3.pk3 (14 files)
/usr/local/games/wolfenstein/main/sp_pak2.pk3 (232 files)
/usr/local/games/wolfenstein/main/sp_pak1.pk3 (1342 files)
/usr/local/games/wolfenstein/main/pak0.pk3 (4775 files)
/usr/local/games/wolfenstein/main———————-
6384 files in pk3 files
execing default.cfg
couldn’t exec language.cfg
execing wolfconfig.cfg
couldn’t exec autoexec.cfg
Hunk_Clear: reset the hunk ok
Bypassing CD checks
—– Client Initialization —–
Cmd_AddCommand: map_restart already defined
—– Initializing Renderer —-
——————————-
—– Client Initialization Complete —–
—– R_Init —–
…loading libGL.so.1: Initializing OpenGL display
…setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.2
XFree86-VidModeExtension Activated at 640×480
Using 4/4/4 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce4 MX 440 with AGP8X/AGP/SSE/3DNOW!
Initializing OpenGL extensions
…using GL_S3_s3tc
…ignoring GL_EXT_texture_env_add
…using GL_ARB_multitexture
…using GL_EXT_compiled_vertex_array
…using GL_NV_fog_distance
XF86 Gamma extension initializedGL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce4 MX 440 with AGP8X/AGP/SSE/3DNOW!
GL_VERSION: 1.5.1 NVIDIA 61.06
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
picmip2: 2
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: enabled
ATI truform: disabled
NV distance fog: enabled
Fog Mode: GL_EYE_RADIAL_NV
Initializing Shaders
…loading ‘scripts/ai.shader’
…loading ‘scripts/alpha.shader’
…loading ‘scripts/blacksmokeanim.shader’
…loading ‘scripts/blacksmokeanimb.shader’
…loading ‘scripts/characters.shader’
…loading ‘scripts/clipboard.shader’
…loading ‘scripts/common.shader’
…loading ‘scripts/cursorhints.shader’
…loading ‘scripts/decals.shader’
…loading ‘scripts/eerie.shader’
…loading ‘scripts/expblue.shader’
…loading ‘scripts/explode1.shader’
…loading ‘scripts/fijets.shader’
…loading ‘scripts/firest.shader’
…loading ‘scripts/flamethrower.shader’
…loading ‘scripts/funnel.shader’
…loading ‘scripts/gfx.shader’
…loading ‘scripts/heat.shader’
…loading ‘scripts/lights.shader’
…loading ‘scripts/liquid.shader’
…loading ‘scripts/maxx.shader’
…loading ‘scripts/menu.shader’
…loading ‘scripts/metal.shader’
…loading ‘scripts/models.shader’
…loading ‘scripts/netest.shader’
…loading ‘scripts/oldwolf.shader’
…loading ‘scripts/organics.shader’
…loading ‘scripts/particle.shader’
…loading ‘scripts/q3view.shader’
…loading ‘scripts/sfx.shader’
…loading ‘scripts/signs.shader’
…loading ‘scripts/skin.shader’
…loading ‘scripts/sky.shader’
…loading ‘scripts/solo.shader’
…loading ‘scripts/surfaces.shader’
…loading ‘scripts/terrain.shader’
…loading ‘scripts/test.shader’
…loading ‘scripts/twiltb.shader’
…loading ‘scripts/twiltb2.shader’
…loading ‘scripts/ui.shader’
…loading ‘scripts/ui_hud.shader’
…loading ‘scripts/ui_notebook.shader’
…loading ‘scripts/ui_wolf.shader’
…loading ‘scripts/viewflames.shader’
…loading ‘scripts/walls.shader’
…loading ‘scripts/z_light.shader’
—– finished R_Init —–——- sound initialization ——-
/dev/dsp: Input/output error
Could not mmap /dev/dsp
————————————
Sound memory manager started
Sys_LoadDll(/usr/local/games/wolfenstein/main/uii386.so)… ok
Sys_LoadDll(ui) found **vmMain** at 0x47aad778
Sys_LoadDll(ui) succeeded!
Parsing menu file:ui/main.menu
r_rmse of 0.000000 has saved 12kb
Parsing menu file:ui/setup.menu
Parsing menu file:ui/controls.menu
Parsing menu file:ui/cdkey.menu
Parsing menu file:ui/system.menu
Parsing menu file:ui/options.menu
Parsing menu file:ui/credit.menu
r_rmse of 0.000000 has saved 204kb
r_rmse of 0.000000 has saved 252kb
r_rmse of 0.000000 has saved 264kb
Parsing menu file:ui/connect.menu
Parsing menu file:ui/quit.menu
Parsing menu file:ui/vid_restart.menu
Parsing menu file:ui/snd_restart.menu
Parsing menu file:ui/rec_restart.menu
Parsing menu file:ui/default.menu
Parsing menu file:ui/error.menu
Parsing menu file:ui/serverinfo.menu
Parsing menu file:ui/quitcredit.menu
Parsing menu file:ui/resetscore.menu
Parsing menu file:ui/buy_pop.menu
Parsing menu file:ui/multiplayer_pop.menu
Parsing menu file:ui/play.menu
Parsing menu file:ui/load.menu
Parsing menu file:ui/mods.menu
Parsing menu file:ui/briefing.menu
UI menu load time = 1008 milli seconds
Parsing menu file:ui/ingame.menu
Parsing menu file:ui/ingame_controls.menu
Parsing menu file:ui/ingame_options.menu
Parsing menu file:ui/ingame_system.menu
Parsing menu file:ui/ingame_leave.menu
Parsing menu file:ui/ingame_player.menu
Parsing menu file:ui/ingame_load.menu
Parsing menu file:ui/ingame_save.menu
Parsing menu file:ui/in_vid_restart.menu
Parsing menu file:ui/in_snd_restart.menu
Parsing menu file:ui/in_rec_restart.menu
Parsing menu file:ui/notebook.menu
Parsing menu file:ui/clipboard.menu
Parsing menu file:ui/bookz.menu
Parsing menu file:ui/bookv.menu
Parsing menu file:ui/bookp.menu
Parsing menu file:ui/pregame.menu
Parsing menu file:ui/test.menu
Parsing menu file:ui/ingame_help.menu
UI menu load time = 864 milli seconds
— Common Initialization Complete —
Opening IP socket: localhost:27960
Hostname: 8K9A7I.MINDSTORM
Alias: 8K9A7I
IP: 192.168.1.6
Started tty console (use +set ttycon 0 to disable)
sv_maxclients will be changed upon restarting.
—— Server Initialization ——
Server: cutscene1
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
—– FS_Startup —–
Current search path:
/home/dejan/.wolf/main
/usr/local/games/wolfenstein/main/sp_pak4.pk3 (21 files)
/usr/local/games/wolfenstein/main/sp_pak3.pk3 (14 files)
/usr/local/games/wolfenstein/main/sp_pak2.pk3 (232 files)
/usr/local/games/wolfenstein/main/sp_pak1.pk3 (1342 files)
/usr/local/games/wolfenstein/main/pak0.pk3 (4775 files)
/usr/local/games/wolfenstein/main———————-
12768 files in pk3 files
Sys_LoadDll(/usr/local/games/wolfenstein/main/qagamei386.so)… ok
Sys_LoadDll(qagame) found **vmMain** at 0x4822f32c
Sys_LoadDll(qagame) succeeded!
Gametype changed, clearing session data.
——- BotLib Initialization ——-
———— Map Loading ————
trying to load maps/cutscene1_b0.aas
loaded maps/cutscene1_b0.aas
trying to load maps/cutscene1_b1.aas
loaded maps/cutscene1_b1.aas
————————————-
AAS initialized.
AAS initialized.
———————————–
RE_Shutdown( 0 )
—– R_Init —–GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce4 MX 440 with AGP8X/AGP/SSE/3DNOW!
GL_VERSION: 1.5.1 NVIDIA 61.06
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
picmip2: 2
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: enabled
ATI truform: disabled
NV distance fog: enabled
Fog Mode: GL_EYE_RADIAL_NV
Initializing Shaders
…loading ‘scripts/ai.shader’
…loading ‘scripts/alpha.shader’
…loading ‘scripts/blacksmokeanim.shader’
…loading ‘scripts/blacksmokeanimb.shader’
…loading ‘scripts/characters.shader’
…loading ‘scripts/clipboard.shader’
…loading ‘scripts/common.shader’
…loading ‘scripts/cursorhints.shader’
…loading ‘scripts/decals.shader’
…loading ‘scripts/eerie.shader’
…loading ‘scripts/expblue.shader’
…loading ‘scripts/explode1.shader’
…loading ‘scripts/fijets.shader’
…loading ‘scripts/firest.shader’
…loading ‘scripts/flamethrower.shader’
…loading ‘scripts/funnel.shader’
…loading ‘scripts/gfx.shader’
…loading ‘scripts/heat.shader’
…loading ‘scripts/lights.shader’
…loading ‘scripts/liquid.shader’
…loading ‘scripts/maxx.shader’
…loading ‘scripts/menu.shader’
…loading ‘scripts/metal.shader’
…loading ‘scripts/models.shader’
…loading ‘scripts/netest.shader’
…loading ‘scripts/oldwolf.shader’
…loading ‘scripts/organics.shader’
…loading ‘scripts/particle.shader’
…loading ‘scripts/q3view.shader’
…loading ‘scripts/sfx.shader’
…loading ‘scripts/signs.shader’
…loading ‘scripts/skin.shader’
…loading ‘scripts/sky.shader’
…loading ‘scripts/solo.shader’
…loading ‘scripts/surfaces.shader’
…loading ‘scripts/terrain.shader’
…loading ‘scripts/test.shader’
…loading ‘scripts/twiltb.shader’
…loading ‘scripts/twiltb2.shader’
…loading ‘scripts/ui.shader’
…loading ‘scripts/ui_hud.shader’
…loading ‘scripts/ui_notebook.shader’
…loading ‘scripts/ui_wolf.shader’
…loading ‘scripts/viewflames.shader’
…loading ‘scripts/walls.shader’
…loading ‘scripts/z_light.shader’
—– finished R_Init —–
Sys_LoadDll(/usr/local/games/wolfenstein/main/uii386.so)… ok
Sys_LoadDll(ui) found **vmMain** at 0x488c1778
Sys_LoadDll(ui) succeeded!
Parsing menu file:ui/main.menu
r_rmse of 0.000000 has saved 276kb
Parsing menu file:ui/setup.menu
Parsing menu file:ui/controls.menu
Parsing menu file:ui/cdkey.menu
Parsing menu file:ui/system.menu
Parsing menu file:ui/options.menu
Parsing menu file:ui/credit.menu
r_rmse of 0.000000 has saved 468kb
r_rmse of 0.000000 has saved 516kb
r_rmse of 0.000000 has saved 528kb
Parsing menu file:ui/connect.menu
Parsing menu file:ui/quit.menu
Parsing menu file:ui/vid_restart.menu
Parsing menu file:ui/snd_restart.menu
Parsing menu file:ui/rec_restart.menu
Parsing menu file:ui/default.menu
Parsing menu file:ui/error.menu
Parsing menu file:ui/serverinfo.menu
Parsing menu file:ui/quitcredit.menu
Parsing menu file:ui/resetscore.menu
Parsing menu file:ui/buy_pop.menu
Parsing menu file:ui/multiplayer_pop.menu
Parsing menu file:ui/play.menu
Parsing menu file:ui/load.menu
Parsing menu file:ui/mods.menu
Parsing menu file:ui/briefing.menu
UI menu load time = 928 milli seconds
Parsing menu file:ui/ingame.menu
Parsing menu file:ui/ingame_controls.menu
Parsing menu file:ui/ingame_options.menu
Parsing menu file:ui/ingame_system.menu
Parsing menu file:ui/ingame_leave.menu
Parsing menu file:ui/ingame_player.menu
Parsing menu file:ui/ingame_load.menu
Parsing menu file:ui/ingame_save.menu
Parsing menu file:ui/in_vid_restart.menu
Parsing menu file:ui/in_snd_restart.menu
Parsing menu file:ui/in_rec_restart.menu
Parsing menu file:ui/notebook.menu
Parsing menu file:ui/clipboard.menu
Parsing menu file:ui/bookz.menu
Parsing menu file:ui/bookv.menu
Parsing menu file:ui/bookp.menu
Parsing menu file:ui/pregame.menu
Parsing menu file:ui/test.menu
Parsing menu file:ui/ingame_help.menu
UI menu load time = 852 milli seconds
Sys_LoadDll(/usr/local/games/wolfenstein/main/cgamei386.so)… ok
Sys_LoadDll(cgame) found **vmMain** at 0x4b6dd264
Sys_LoadDll(cgame) succeeded!
LOADING… collision map
LOADING… sounds…………………….
Initializing Sound Scripts
…loading ‘sound/scripts/cutscene1.sounds’
…loading ‘sound/scripts/cutscene6.sounds’
…loading ‘sound/scripts/cutscene9.sounds’
…loading ‘sound/scripts/cutscene11.sounds’
…loading ‘sound/scripts/cutscene14.sounds’
…loading ‘sound/scripts/cutscene19.sounds’
…loading ‘sound/scripts/escape1.sounds’
…loading ‘sound/scripts/escape2.sounds’
…loading ‘sound/scripts/tram.sounds’
…loading ‘sound/scripts/village1.sounds’
…loading ‘sound/scripts/crypt1.sounds’
…loading ‘sound/scripts/crypt2.sounds’
…loading ‘sound/scripts/church.sounds’
…loading ‘sound/scripts/boss1.sounds’
…loading ‘sound/scripts/forest.sounds’
…loading ‘sound/scripts/rocket.sounds’
…loading ‘sound/scripts/assault.sounds’
…loading ‘sound/scripts/sfm.sounds’
…loading ‘sound/scripts/factory.sounds’
…loading ‘sound/scripts/trainyard.sounds’
…loading ‘sound/scripts/swf.sounds’
…loading ‘sound/scripts/norway.sounds’
…loading ‘sound/scripts/xlabs.sounds’
…loading ‘sound/scripts/boss2.sounds’
…loading ‘sound/scripts/dam.sounds’
…loading ‘sound/scripts/village2.sounds’
…loading ‘sound/scripts/chateau.sounds’
…loading ‘sound/scripts/dark.sounds’
…loading ‘sound/scripts/castle.sounds’
…loading ‘sound/scripts/end.sounds’
…loading ‘sound/scripts/ai.sounds’
…loading ‘sound/scripts/general.sounds’
…loading ‘sound/scripts/combat.sounds’
…loading ‘sound/scripts/movers.sounds’
done.
LOADING… graphics
LOADING… maps/cutscene1.bsp
stitched 0 LoD cracks
…loaded 2413 faces, 25 meshes, 147 trisurfs, 17 flares
LOADING… game media
LOADING… – textures
r_rmse of 0.000000 has saved 720kb
r_rmse of 0.000000 has saved 768kb
r_rmse of 0.000000 has saved 780kb
LOADING… – models
r_rmse of 0.000000 has saved 828kb
r_rmse of 0.000000 has saved 840kb
LOADING… – weapons
LOADING… – items
LOADING… – inline models
LOADING… – server models
LOADING… – particles
r_rmse of 0.000000 has saved 852kb
LOADING… – game media done
LOADING… flamechunks
LOADING… clients
LOADING… WolfPlayer
UI menu load time = 9 milli seconds
Received signal 11, exiting…
Shutdown tty console
bash-2.05b$24. oktobar 2004. u 9:47 am #21937Li-nuxUčesnikIgra se prekida zboj pristupanja nekom delu memorije gde nije dozvoljen pristup (SIGSEGV).
Received signal 11, exiting…
Uzrok moze biti ovo
——- sound initialization ——-
/dev/dsp: Input/output error
Could not mmap /dev/dsp
————————————mmap prijavljuje gresku da nemoze da alocira memoriju za /dev/dsp, a uzrok je ulazno/izlazna greska kod pristupanja /dev/dsp.
S obzirom da u drugim igrama imas zvuk, onda najverovatnije nije problem u pravu pristupa na /dev/dsp.
Probaj da postavis ALSA drajver, pa onda pokreni igru.Sto se tice jacine zvuka probaj da koristis alsamixer ili gnome-alsamixer koji ti daje vise opcija za podesavanje zvuka od drugix mixera kao sto su aumix, kmix, i GNOME aplet za podesavanje zvuka u taksbaru.
24. oktobar 2004. u 9:19 pm #21938DeGUčesnikI ja sam u startu dosao na slicnu pomisao da je problem u inicijalizaciji zvuka obzirom da sam negde u “READ ME” fajlu procitao da su ispravljene greske zbog kraha programa zbog zvuka! Izgleda da nije bas sve do kraja reseno! Hvala na savetu, pokusacu!
Sto se pojacanja zvuka u ALSI radi, resio sam ga sa ALSAMIXER, a zatim snimanje fajla sa “alsactl store” i sve je bilo OK! Fora je bila u tome da nisam video da ALSAMIXER ima mnogo vise podesavanja nego sto fizicki stane na ekranu. Treba skrolovati udesno kursorom. VIA DXS kontrola mi je bila totalno utisana, zato je zvuk bio slab (vazi za ploce sa VIA cipsetom kao sto je moja EPOX 8K9A7I). Pozdrav!1. novembar 2004. u 10:18 pm #21939SiouxUčesnikIsta prijava greske kod mene kad je u pitanju Quake 3
koja podesavanja zvuka da koristim ? MDK 10.02. novembar 2004. u 2:03 am #21940brainkillaUčesnikecho “wolfsp3.x86 0 0 direct” > /proc/asound/card0/pcm0p/oss je resavao problem sa zvukom za wolf ali ne i za q3 – igra se zakucavala… dok nisam downgradeovao na nvidia 5336 drajvere, i sada sve radi kao sat… neverovatno, ali istinito…
5. jun 2007. u 4:36 pm #21941KixUčesnikinstalirao sam wolfenstein et i quake 3 nemam zvuk
/dev/dsp: Device or resource busy
Could not open /dev/dspgreska koju dobijam prilikom pokretanja iste pa zatim ukucam
chmod 666 /dev/dsp
i zvuk radi normalno i tako svaki put kada ukljucim racunar.
Probao sam
echo “et.x86 0 0 direct” >/proc/asound/card0/pcm0p/oss
i slicno ali nepomaze.5. jun 2007. u 7:27 pm #21942MladenIsakovicUčesnikProbaj isključiti Sound Sistem u KDE Control Cetru. Zvuk, naravno, neće biti isključen, ali sistemski beep-ovi hoće. To znači da je zvučna zauzeta, od strane drugog drajvera/programa.
Ja nemam Linux verziju ove igre, ali Windows verzija radi perfektno pod Wine-om.8. jun 2007. u 5:37 am #21943BastardUčesnikMeni je slackware 11 trazio beryl da bi pokrenuo bilo koju 3d igru (tipa q3 i td.)
Odnosno trazio je lib koji dolazi sa beryl-om (nesecamse koji) -
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